SOTC ending discussion **Spoilers** | IGN Boards
For Shadow of the Colossus on the PlayStation 4, a GameFAQs message board topic titled "The implications of the ending (Spoilers for SOTC and ICO)". on the characters and relationships of the Queen, Yorda and Ico. For Shadow of the Colossus on the PlayStation 2, a GameFAQs message board topic titled "Wander and Mono's relationship before the game". up just like she does at the end (only covered in darkness) makes me wonder if. Shadow of the Colossus is a prequel to ICO, set in the same world. Most fans believe SotC is a prequel due to the ending which reveals a baby with a "certain .
Is animal life valuable, when it it permissible to kill one, would you hold human life above that of other sentient species if we ever discovered more species solidarity, I call it, when you value your own above all others--whether you come to that conclusion easily or only in them-or-us forced situations. Mono is human, the colossi are not, Wander loves Mono, therefore their deaths are worth it to him.
We don't know what he has learned of the Forbidden Land and Dormin.
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One question which I have no idea wasn't mentioned yet- why on earth did I turn into a baby at the end?! Since Dormin and Wander were basically destroyed, but there was a lot of energy left over that wouldn't just dissipate, that was the leftover end result. But that's just my interpretation. Actually, if that was the case, and we go with the theory that Mono now has some Dormin in her and didn't potentially become the Queen some other way, why wouldn't her body be pulled off the alter an into the pool as well?
Some see this as Wander re-incarnating as a baby, but I think Wander is just dead.
Are ICO and Shadow of The Colossus related to each other? - Arqade
It's not like he's gonna grow up and have Wander's memories, probably. This is the manifestation of Dormin that has taken hold within the Wander's body. You will be forced to fight off several humans for a minute, before they flee and a vacuumous hole opens up, trying to suck you inside.
It's impossible to stop, however you can resist and if you fight back for at least a minute before getting sucked in, you unlock a trophy. Upon disappearing into the void, a long cutscene will play out as Agro and Mono appear and a few minutes later, the credits roll.
The Ending Explained[ edit ] So what does the ending really represent? When you first arrived at the temple, all Wander knows is his name, and that legend tells of his ability to bring back souls from the dead.
What isn't told to you at first, is that Dormin is evil. He was killed and his essence was sealed inside the body of 16 Colossi many eons ago. This is why the lands are forbidden, because Dormin has no power, except that of speech.
So long as Dormin had no one to talk to, he couldn't tempt people into helping him, and thus he remained sealed away for untold many years, until Wander arrived.
A brief scene in the beginning paints a clear picture as to why this happened. The trigger was Mono's death, as part of a sacrifice.
This greatly upset Wander, and knowing of the legend of Dormin, he stole the Ancient Sword, took Mono's corpse, then fled into the Forbidden Lands to find Dormin. Upon reaching the ancient temple and placing Mono's body on the altar, Dormin reveals himself. While anyone could have replicated this act in the past, Dormin is particularly intrigued this time due to Wander having the Ancient Sword. This sword is the only item that can kill a Colossi, and thus is the only item that can free Dormin.
Whether Wander knew about the Colossi before hand is unknown, only that he thought the Ancient Sword was somehow related to reviving Mono. Sensing the opportunity before him, Dormin carefully concocts a tale for Wander, offering his assistance if Wander goes out and kills the Colossi. While he does warn Wander that the cost might be great, Dormin's words are chosen careful so as to not reveal the true nature of himself and his plan. Killing the Colossi[ edit ] Thus the game begins with Wander setting out to kill the Colossi.
SOTC ending discussion **Spoilers**
At first, the game and everything we know, can make it seem like we are the hero of the story, setting out to gain power so we can save Mono. After you beat the game, it's clear this is far from the truth. The Colossi are neutral creatures, caring not for Wander or the world around them.
They are simple creatures which exist solely to guard the trapped parts of Dormin that are inside them. As Wander begins to kill them, it becomes more and more apparent that you're not the hero. For one, the Colossi tend to be very secluded and are often hiding from you, only appearing when you've ventured too far into their home.
This bridge spans half the distance of the landscape and terminates at a large temple called the "Shrine of Worship" located at its center.
It is, however, forbidden to enter the land,  which is characterized by diverse geographical features, such as lakes, plateaus, canyons, caves, and deserts in addition to human-made structures. Both Wander and Mono were designed with long hair from the start of the design process. Little is known about Mono other than that she was a maiden who was somehow sacrificed because she was believed to have a cursed destiny.
Speaking with two voices at once one male and one femaleDormin is a mysterious, disembodied entity. In legends of the game's world, it is said that Dormin has the power to revive the dead;   it is for this reason that Wander enters the forbidden land, seeking its assistance in reviving Mono.
Dormin offers to revive her in exchange for Wander destroying the sixteen colossi. He has a small group of warriors at his command, and is pursuing Wander to prevent the use of "the forbidden spell", the ritual involving the destruction of the sixteen colossi and the restoration of Dormin's power.
Their bodies are a fusion of organic and inorganic parts such as rock, earth, fur, and architectural elements, some of which are weathered or fractured. Some colossi are peaceful and will only attack when provoked, while others are aggressive and will attack on sight.
Once slain they will remain where fallen, as a mound of earth and rock vaguely resembling the original colossus. The Latin names of the colossi, though featured throughout fan related media, are not official and are never referred to within the game. Story[ edit ] The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge on his horse, Agro. Unknown to the player, prior to entering the forbidden land Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi of the forbidden land.
A moment later, several man-like shadowy creatures appear and prepare to attack Wander before he easily dismisses them with a wave of the ancient sword in his possession. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon.
Wander requests that Dormin return Mono's soul to her body, which Dormin states may be possible on the condition that Wander can destroy the sixteen idols lining the temple's hall by using the ancient sword to kill the sixteen colossi located throughout the land.
Despite being warned by Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them. Over time, the signs of Wander's deterioration from the gathered essence become clearer—his skin becoming paler, his hair darker, and dark streaks growing across his face.