Drakan the ancient gates ending relationship

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drakan the ancient gates ending relationship

Drakan: The Ancient Gates is a cautionary tale courtesy of Sony soon to be extinct frog creatures, and it keeps threatening to end for three and a off engaging plague-infested rats in sexual relations, but actually for those of. Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with . accepting them or rejecting them does not deter how the ending of the game will . Going all the back to the relationship between Arokh and Heron (i (maybe not the best ending). Drakan 2 is Drakan The Ancient's Gate.

The main quests are made up of feats you must accomplish to progress to the next land, like gathering up several rare artifacts for a wizard so that he can use them to break a powerful magical seal.

drakan the ancient gates ending relationship

You find each artifact in a different area--ashes of a warrior in a tomb, blood from a pagan altar in a goblin camp, and so on--all guarded by different kinds of monsters. These might sound like tedious "fetch quests," but the variety of creatures you face, environments in which you travel, and goals you must complete keep them entertaining. Besides the main quests, several side quests are available in each land, and there are additional enemy camps and dungeons that you can explore or ignore at your leisure.

drakan the ancient gates ending relationship

In most cases, there's usually a special item or treasure on hand to make it worth your while though you should note that killing goblins is its own reward. For example, in one area, you find a cave--strewn with body parts and smeared with blood--in which resides a giant monster rooster guarding a golden egg.

These extra areas and side quests add a lot to the game and make it well worth hopping on your dragon and exploring every nook and cranny in the world, rather than just heading off to finish the next main quest. You can either engage enemies freely or lock onto to them by using a method similar to the Z-targeting from The Legend of Zelda: Ocarina of Time or, in the sky, in Konami's Zone of Enders.

You spend most of the game on or under the ground but also a fair amount up in the sky on Arokh's back. Aerial combat can be somewhat dull at first, but it ramps up considerably as you gain access to additional dragon breath attacks.

Lightning breath, for instance, is great at a distance and so becomes an excellent foil against foes with up-close powerful attacks.

drakan the ancient gates ending relationship

The final breath attack shoots tendrils of black smoke at opponents, which drains energy from them and sends it to you in the form of white tendrils. This lets you replenish your strength while hurting your opponents if you're skillful enough to intercept the white tendrils while avoiding enemy attack.

The combat is divided between hand-to-hand and aerial fighting, and the boss battles too are split between your playing as Rynn or as Rynn on Arokh's back. You'll frequently win boss battles with Rynn alone by using special items like invisibility or invulnerablity potions or by finding a spot in the environment where the enemy can't reach you and then riddling it full of arrows instead of through skill.

The same goes for many of the stronger basic opponents in the game; you'll often exploit flaws in the enemy AI like hiding behind an object that your opponents seemingly can't walk around to beat them. If developers had set up the hand-to-hand combat in a more balanced fashion, as in Treyarch's Draconus: Cult of the Wyrm where a hit to your shield knocks it down, keeping you from "turtling"it would've been more enjoyable. As it stands, it's still fun, even if it pushes you to resort to cheap tricks from time to time.

While you may figure out ways around enemy AI rather quickly, the control in Drakan: The Ancients' Gates takes a while to get used to. Some of the button configuration seems almost counterintuitive for the first 15 to 30 minutes of the game, but it soon becomes second nature. There remain, however, a few minor oddities, like the fact that you have to select items before you can call them up on the quick "hotkey" selection menu.

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This can cause problems at times when you're running from a monster because your health is low--and then you find a life potion and have to select it on the inventory screen which doesn't pause the game--you still take damage from enemy attacks while you call it up before you can use it to heal yourself. Shortcomings aside, the graphics in Drakan: The Ancients' Gates are one of the best aspects of the game. Its environments are covered in excellent-looking textures, smoke and mist hang in the air in an exceptionally believable fashion, sunlight causes oceans and lakes to shimmer beautifully, and the skin between Arokh's wings is slightly translucent.

I'm not usually one for championing waifus in video games, but a pretty female lead with red hair and green eyes?

drakan the ancient gates ending relationship

The combat is a little clunky at times, but I'm having a lot of fun with it so far. I wish the game gave a difficulty rating for sidequests though - you get one in the first 20 minutes of the game to kill an inquisitor in the caves beneath the castle that I assumed was a beginner quest and blindly walked on in. After dying over a dozen times I finally completed the dungeon, but it gave me a little bit of a skewed perspective regarding the game's balance until I looked up an FAQ out of curiosity and found out you're supposed to do this quest later on ideally.

drakan the ancient gates ending relationship

I'm at the point now where I can freely explore, but it's all a bit daunting to investigate since I might stumble on a high level area again at any time and lose all my progress. The walkthroughs are pretty good to: Glad you are playing it! The games mostly take place after the books, by the way, though they also adapt some of the short stories, so they're kind of in their own continuity, especially as Sapkowksi quite understandably says he regards them as non-canon, and will ignore them if he ever writes another Witcher novel.

Though for what it's worth, the last one was published in I don't know, how many hours into the game are you?

Speed Run - 29:05.90 - Drakan: The Ancients' Gates

Would it be feasible to start over? I imagine you'd get back to the same spot much more quickly. May a moody baby doom a yam. Jekyll2 7 months ago C-dude - I only thought it was a trilogy because the fifth book was another collection of short stories. I assumed the two collections bookended the main series.

It wouldn't be much of a problem, but my library doesn't have the last two books, so it may be a bit of a wait until I find out how it all ends up. Well, I think I'm almost finished with Drakan now. I just boarded the ferry on Stratos to go take on somebody colourfully called the flesh mage, but I had to stop to get some food.

On one hand, the simple act of flying around on a dragon is amazing, and it's pretty impressive that you can land at any time and continue on foot if you so choose. On the other hand, the game's utter refusal to let you back track keeps biting me in the butt. I left a really good bow at the Northlands blacksmith because I didn't yet have the skill to use it, intending to go back for it before progressing as inventory space is always ridiculously tight, but of course the game locked me out of the Northlands without me realising, and that was all she wrote.

Drakan: The Ancients' Gates Review - GameSpot

I also completely missed an entire boss battle in the Shiverbane region - how does that even happen? The other thing I really dislike about the game is weapon durability.

There's just no need for it, especially when areas tend to be massive and there are very few places to repair them.

I almost reached an unplayable state in Shiverbane because my sword broke right before the boss and I had no arrows left.

I had to spend a very frustrating hour plinking away at the boss with the dagger you start the game with and thankfully can't drop or sell because without it I'd have had to restart the entire game. And one final thing - the map often doesn't tell you where to go. I spent ages trying to figure out how to get into the enemy base in the Valley of the Fallen. It's just so frustrating, you know? So many questionable design choices that ruin what would have been an excellent game.

I'd still recommend it on the basis that I've never played anything quite like it, but with the caveat that you need to play it with one eye constantly on a walk through if you don't want to miss crucial items, cut scenes and bosses. Jekyll2 7 months ago And that's Drakan: I'm pretty relieved, quite frankly.

It has that wonderful dragon flying mechanic, which for a PS2 game is a serious technical achievement that is really well implemented.

But it also suffers because of that triumph - the graphics are bland and the textures are very simplistic, and the world itself is rather sparsely populated, with large areas that exist simply to be flown over on the way to the next objective.

I've already mentioned the design frustrations such as lack of back tracking, unclear map waypoints particularly for side quests and the irritating weapon durability. The last area is long and has no blacksmith either, so I ran out of arrows and couldn't replace them. I'm glad I thought to bring along a good melee weapon for future use when I had the final skill point to equip it.

However, I could forgive all these faults as simply being the price of innovation. What is a lot harder to forgive is that the game is very combat-centric, and yet the combat is dull and uninteresting. Melee weapons have one combo - press square 3 times and repeat indefinitely. Enemy AI is reduced to simply rushing at you blindly.