Diablo 1 rogue ending relationship

Diablo (Video Game) - TV Tropes

diablo 1 rogue ending relationship

It covers rogue strategy but it's not exactly an "expert" rogue guide, since it has you don't count the cost of the game and the cost of your Internet connection). . Giving a low level character (levels ) even moderately powerful First, it seems that not everyone is aware that you can kill Diablo without ending the game. The player has three characters to choose from - Warrior, Rogue and Sorcerer. The Diablo 1 manual says that after their exile the Three Brothers ravaged the. Diablo is an action role-playing hack and slash video game developed by Blizzard North and An expansion pack, entitled Diablo: Hellfire, was released in by Sierra Entertainment. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable of dual-wielding weapons while the Barbarian.

Aside from the expected differences in scope, lore, balance and gameplay features, the first game was much more survival oriented and featured several instances of NetHack -style permanent character damage. Shrine effects were irreversible and not all were positive, and there was a monster that would permanently reduce your maximum life. When you died in multiplayer mode, all your gear would end up on the ground and would be lost forever if you were unable to recover it. This would be unthinkable in the sequels which revolve around Min-Maxing character builds and Item Farming.

Easy Levels, Hard Bosses: Boss fights in the series are often a lot more difficult than the areas before or after them. The Butcher set the trend.

Used with the armors. Diablo has this in a slightly unusual form; they have a rather standard set of metals and gems, but mechanically they're treated like any other magical item power, so an "Iron Short Sword" or "Bronze Dagger" is considered a magic item by the game. The specific resistances are colors Red and Crimson for fire, White for magic, Blue for lightning, etc. Fire, Lightning, and Magic.

Four types if you want to count Holy Bolt and Apocalypse neither can be resisted. A staple of the games. In Diablo, they can come with elemental powers. Elite mooks basically have a different colored name, more hit points, maybe a new power, and drop better loot. Otherwise, they're mostly the same as a normal monster. Empire with a Dark Secret: Two lesser demon lords made a pact to overthrow the three greatest ones in one civil war, and afterward they started another civil war between them.

The Town Portal spell, which takes you to a specific spot in Tristram sensible as it's the only town and is a fairly low level spell that has the same effect no matter what your stats are, so even non magic-focused character builds could learn it. Scrolls would also drop fairly regularly. Hellfire added the Warp spell, which teleported you towards the nearest stairs.

At best, it was a free escape from whatever battle you were in, at least unless the game was killing you the way it usually did or a free ride across half of the map. At worst, you were back where you started and had to walk across half of the map again. A black sorcerer and two white warrior types as player characters. Everyone Has a Special Move: The three player characters in the original game had unique special abilities item repair for Warrior, trap disarm for Rogue, and staff recharge for Sorcererwhile basically sharing the pool of abilities they could theoretically learn.

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Archbishop Lazarus was this to King Leoric of Khanduras. He was corrupted by Diablo long ago, and not only influenced him for the worse when the archdemon in question tried to take him over, but was responsible for many of the knights of Khanduras being killed in a war with Westmarch, the luring of many adventurers into the Tristram Cathedral to be murdered by the demonic Butcher, and the kidnapping of Prince Albrecht, Leoric's youngest son, to be a vessel for Diablo.

Upon entering the catacombs, the main character comments, "The smell of death surrounds me. No matter what game he's in, Diablo rocks the evil demonic voice. Hellfire was an official expansion, but it was made by a third party and was pretty sloppy in quality.

Exploding Barrels Eye Motifs: The seal of the Horadrim order includes what could be a pair of very stylised eyes, dripping, within a triangle.

diablo 1 rogue ending relationship

In the intro, you see a close up of a crow picking out the eye of a decaying body. While not looking too realistic by today's CGI standards, that was a pretty unpleasant scene at the time of release. Izual, Inarius, Imperius, and probably others. The apparent lack of any Ascended Demons bodes ill for the fate of the setting.

The Angel Imperius displays this in the Expanded Universe. Even Tyrael shared his prejudice before Uldyssian's Heroic Sacrifice showed him that humanity was capable of nobility and virtue.

Sanctuary's a constantly changing placethough, since none of the maps looked like the other. The map, which is supposed to be of the same continent over a span of about thirty years, changes rather drastically from one game to the next.

Diablo (video game) - Wikipedia

Goatmen, which are actually demons and not related to either goats or humans or, at least, they weren't originally; Diablo III retconned it. Female Angel, Male Demon: Diablo has a picture of a male demon and a female angel for the health and mana orbs respectively. This doesn't apply to the lore though, as both Angels and Demons are shown have both male and female, with mostly male characters being portrayed for both.

The backstory, on the other hand, inverts it with Star-Crossed Lovers Inarius and Lilith, with the former being a male angel and the latter being a female demon.

Diablo Hellfire: Rogue Ending (Hell Difficulty)

Played completely straight, with the Warrior, Sorcerer, and Rogue, respectively. It has fire magic in it after all so that's almost compulsory. Tristram, was in fact the only town in the game. The games are full of Flavor Text. Fling a Light into the Future: Azmodan pulls this with himself and his forces, sealing himself away until the heroes who defeated his fellow Prime Evils would be unable to stop him.

Roguelike games, of which NetHack is the most popular. The ongoing war between Heaven and Hellwhich is even called the Eternal Conflict. The period where angels and demons fought in the mortal realm of Sanctuary was called the Sin War, and it only ended when Uldyssian, a nephalem one of the offspring of renegade angels and demons who were the ancestors of humanitysacrificed himself for the sake of humanity.

Friendly fire is enabled. From Bad to Worse: Diablo driving King Leoric of Khanduras insane, bringing him back as a powerful skeletal demon, and then possessing his youngest son Albrecht. He then Mind Controls the hero of the first game, who it turns out is the King's older son Aidan, into sticking the piece of Diablo's soulstone into his own head.

G - L Giant Mook: The horned demons appearing halfway through the game, and megademons on the later levels that are quite deadly and come in large numbers.

Diablo virtually named this trope. Guys Smash, Girls Shoot: The first game has a similar arrangement, with a female Rogue who functions best as an archer, and a male warrior. The male sorcerer mostly just fireballs things though. Keep in mind a high level character will have hundreds of points in either stat. The Soulstones have a nasty tendency to get used as these by the demons corrupting them, complete with taking over new hosts. The games use Hell and an attempt to stop a demonic invasion in their stories.

Diablo features the catacombs of Tristram's cathedral eventually warping into a Hellish landscape. Reality is warped the deeper you go, until you actually enter Hell. The game takes place in a world called Sanctuary that was created by rogue angels and demons.

He Who Fights Monsters: The manual foreshadows it with a prominent use of Nietzsche's quote. In Diablo, there is a peg-legged young boy in Tristram named Wirt with whom you can "gamble" to buy items. He's the only child seen during the entire game; the manual and NPC dialog indicate that all the other children have already been killed by the demons.

Diablo has an army of succubi. Albeit, they're not particularly sexual creatures, rather color-coded, fireball-flinging, batwinged, naked women. There's a hotbar where you can assign potions perhaps most importantly, healing potions and spell-scrolls.

The town of Tristram, where you were given quests and sold loot. The games have different inventory areas, each with a different amount of limited space, that represent easily-accessed belt pouches, holding space in a backpack, a treasure chest in town, etc.

You still never see this backpack, and it can comfortably hold multiple suits of full plate armor. Normal, Nightmare, and Hell difficulty levels; the game tried to make them multiplayer-exclusive, though there's a Good Bad Bug to get around that. Used rather cleverly in the first game: It doesn't work, and by the end of the second game he literally becomes Diablo.

If you take more damage than your health, you won't get stunned. Because of this, combining the Mana Shield with low enough max health can make you completely immune to stun. Improbable Power Discrepancy Infant Immortality: Although you can't kill any children in-game, the story states that Diablo possessed a young prince's body.

When Diablo is finally defeated in the end of the first game, his body turns back into that of the dead prince. Made even more tragic by Diablo IIIwhich reveals that the Warrior who canonically defeated Diablo was the prince's older brother Aidan. The guilt Aidan felt from killing his little brother made it easier for Diablo to possess him.

All weapons on model look identical for a given class of armor. This is particularly notable when you equip, say, a 2-handed sword and the character still swings a 1-handed sword like always. More humorously, if the player clicks on a cow over and over, the avatar will confidently state: Tristram is delimited by these on all four sides. Trying to juggle between armor, weapons, potions, scrolls, and money could make for a very challenging time. Sure, money stacked, but the richer you were, the less room you had left in your inventory.

Even worse, due to a glitch it became impossible to buy the most expensive possible shop armor in the game because carrying enough gold to pay for it meant there wasn't enough room for the item itself! The series takes this trope and run with it Up to Eleven: The genuinely creepy The Unseen, which do come visible when they attack, but before that could fill the entire room without you knowing it. Also, due to a bug in the level generation routine, they do not respect the safe zone around the entrance.

So when you just arrived in the level and you are gathering your bearings, casting Mana Shield, checking item durability, etc. And if this is multiplayer mode, your gear is now on the floor next to a sea of enemies right at the stairs. Played straight in the two first games, when the player character, on his way to killing demons that threatened a small town or destroyed it and overran the world, also can collect medicinal herbs for people suffering from random diseases, recover heirlooms with purely sentimental value, seek out treasure troves completely unrelated to demons, and help a not immediately hostile demon because he offers you a reward.

Pepin says that page's quote when you report to him that demons have stolen a sign from someone's home. He is disturbed by the idea that the demons from the labyrinth have become bold enough to have ventured through the village at night.

In single-player Diablo, the Archbishop Lazarus is accompanied by two named witches; while this alone might not count as this trope seeing as it can be considered a trio of bossesthe pack of Hell Spawn and Advocates that emerge from a disappearing wall does most definitely count.

White-colored items are normal items, blue-colored items are magic items and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, however, characters can use unidentified items as they would the base item.

Items wear down through use and only have a certain amount of durability. When an item's durability is zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability. Staves, while capable of physical attacks, are mainly used for the spell charges that they contain, as casting from a staff does not require the player to learn the spell or use mana.

A staff's spell can only be cast a certain number of times before it requires a recharge. Swords are typically one-handed though two-handed varieties also existwhile axes are all two-handed. Shields, when paired with single-handed weapons, allow attacks to be blocked. There are three classifications of armor: Characters are also allowed to wear a helmet, two rings, and one amulet.

Spell books cannot be used more than once, but multiple books of the same spell will increase the spell level, up to a maximum of Scrolls allow use of both spells not yet learned, and spells not available in book form. They vanish after one use. Many potions are available for use, including health and mana restoration, and elixirs that increase statistics.

Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect by one of the following: There, they sowed chaos, distrust, and hatred among the humans of Sanctuary until a group of magi, called the Horadrim, trapped them in enchanted crystals called "Soulstones".

Diablo's soulstone was buried deep in the earth and a monastery was built over the site. Generations passed and the purpose of the monastery was forgotten. A small town named Tristram sprang up next to the monastery's ruins.

diablo 1 rogue ending relationship

When King Leoric rebuilt the monastery as a cathedral, Diablo manipulated its archbishop, Lazarus, to destroy his soulstone prison. Diablo subsequently possessed the king, sending out his knights and priests to battle against peaceful kingdoms, and then possessed the king's son, Prince Albrecht, filling the caves and catacombs beneath the cathedral with creatures formed from the young boy's nightmares.

Tristram became a town of fear and horror, where people were abducted in the night. With no king, no law, and no army left to defend them, many villagers fled. Several of the remaining townsfolk assist the player such as Deckard Cain the Elder. Leoric has been re-animated as the Skeleton King. Late in the game, the hero must fight Archbishop Lazarus, and eventually Diablo himself.

At the end of the game, the hero kills Diablo's mortal form. The NHL series was really good at this, where you just click and you're in the game.

  • Tropes found in the entire series:
  • Tropes found in Diablo I:
  • Diablo 1 endings

Before Diablo, when you created a character, you had to answer 53 questions about this that and the other; you had to name it, give it a backstory and so on.

We just wanted to get in and start smashing things. Condor's proposal for Diablo, then a turn-based role-playing video gamewas turned down by other publishers on the grounds that "RPGs are dead" before Blizzard took an interest after the idea was pitched to them in January Blizzard, coming off the success of real-time strategy Warcraft: Brevik also designed a "modern and cool" interface intended to bring the quick directness of console games as well as Doom to computer RPGs.

During development, Condor was eventually renamed Blizzard North. The switch from turn-based to real-time gameplay occurred roughly six months into production.